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While "bigger" is the games industry's rote position when it comes to sequels, Crusader Kings is one series where more wouldn't necessarily mean better. "You aren't restricted to medieval European Catholicism this time around - you can play as pagan, Muslim, Buddhist, Hindu, and Jain rulers in addition to adherents of the 'default' pre-Reformation Christian sects, and the Great Khans will storm out of the east to conquer much of the known world beginning around 1200." The raider tribes of the north seas have their own customs for succession, and the sheiks of Mesopotamia have others still. Crusader Kings 3 offers two start dates, 8, and in both you're given hundreds of rulers to pick from. "Of course, your pretext for wars and the ways they're resolved are largely dependent upon your chosen culture.
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"At launch, Crusader Kings 3 includes a much larger map that stretches from Iceland in the northwest corner to include all of Europe, the northern half of Africa, and the Indian subcontinent," Boudreau said in his 9 out of 10 review. "You won't need 20 hours of YouTube tutorials to get your head around the key aspects of Crusader Kings 3" It doesn't yet have the years of extra content that turned CK2 into a modern classic, but as PCGamesN's Ian Boudreau observed, it is a more generous package on day one than its predecessor. Critics are united in their praise for Crusader Kings 3 - putting it alongside Half-Life: Alyx and Microsoft Flight Simulator as one of the very best PC games of the year - but many note that it is very much the fresh start that Wester suggested. The degree to which Crusader Kings 2 had become indistinguishable from its expansions is evident in reviews of the long-awaited third game in the series. We might need to take the etch-a-sketch, shake it a little bit, and start over." "It wasn't really built for all of the expansions we made," he said. When we spoke to Paradox's then-CEO Fredrik Wester in July 2018, he described the cumulative effect of bolting years of additional content and systems onto a framework built in a different era of video games. Indeed, the Holy Fury expansion pack in 2018 sold more units at launch than any before it - and believe me when I say there have been plenty of those.Ī sequel may not have been an absolute economic necessity, then, but it was certainly desirable on a technological level.
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The second game in the series was released in 2012, and yet it was still driving revenue for the Swedish publisher a full seven years later. In Paradox Interactive's ever-expanding catalogue of games, no single product better exemplifies its strategy than Crusader Kings.
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